AI Insights · Timothy · January 2022
Top Down Games on iOS in Brazil Q4 2021: Performance Insights
Discover the performance of the top 5 top-down games on iOS in Brazil during Q4 2021, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 top-down games on iOS in Brazil showcased interesting trends in terms of weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a snapshot of their performance.
Clash Royale
Throughout Q4 2021, Clash Royale saw a significant rise in weekly revenue, climbing from approximately $19.7K at the start of the quarter to around $91.9K by the week of December 20. Weekly downloads also experienced an upward trend, peaking at 36.7K in early November. The game's weekly active users increased steadily from 516K to over 1.1M by mid-December.
Brawl Stars
Brawl Stars maintained a stable weekly revenue, with notable peaks reaching $72K in late December. Weekly downloads fluctuated, peaking at 14.7K in the same period. Active users remained relatively stable, averaging around 230K throughout the quarter.
League of Legends: Wild Rift
League of Legends: Wild Rift showed consistent weekly revenue, with notable spikes to $35.2K in early October and $34.6K in late November. Weekly downloads exhibited growth, peaking at 15.6K at the end of November. The game’s active users increased from approximately 89K to 121K by late November, maintaining these numbers through the end of the quarter.
Candy Crush Soda Saga
Candy Crush Soda Saga displayed steady weekly revenue, averaging around $15.7K, with a peak of $17.9K in late December. Weekly downloads saw a moderate rise, peaking at 6.9K in late October. Active users remained relatively stable, with a slight increase to 76.4K by the end of December.
8 Ball Pool™
8 Ball Pool™ experienced growth in weekly revenue, peaking at $20.2K in the final week of December. Weekly downloads saw a significant rise, reaching 49.7K in the same period. The game also had a notable increase in active users, climbing from 864K to over 1.1M by the end of the quarter.
For more detailed insights and data on these top-down games, visit Sensor Tower.